Category:Factions

Written by: knetterzak ''This guide is about factions. ''

Added and Edited(Slightly) by: Woodro575

What is a faction?

The faction plugin allows you to play together with a group of people where you can claim protected land so people can't grief your stuff.

What is the best location to start a faction?

(Keep in mind, "V" is the currency used on Vindicraft.)

The best location to start a faction is somewhere very far away from spawn. You are not allowed to build within viewing distance of spawn (The Safezone). The biome you start in depends on your own preferences.

It's recommended to start deep underground so it's harder for enemies to get into your base. This advantage gives you time to gather resources. So, if you're willing to build your base on the surface you'll be prepared with the neccesary defences. To claim a "chunk" (or 16x16x256 Volume) of land for your faction, use the "/f claim" command. This will cost 250V. As you claim more and more land the price will get higher and higher. If you made claimed a plot that you did not mean to claim you could always unclaim it with the command "/f unclaim". By doing this the land will become ~wilderness and you will get 75% of the money back that you spent on it. To set the home of your faction use the command "/f sethome". The faction owner and faction moderators can set the faction home. The faction home is the place were you can return to it with the command "/f home" and when you die you will spawn there, instead of the spawn. Each faction has thier own faction bank balance. This is the amount of money your faction has. Every faction member can deposit money to the faction's bank. To deposit money to your faction use the command "/f money d [amount]". To read more about the commands you can use concerning the money of your faction use the command "/f money". To check if there are any nearby factions use the "/f map" command. You own faction is always market as "\", and is colored green. Other factions are marked with symbols like "/" "$" "#". Allies are colored pink, enemies red and neutrals are colored white. Each symbol represents a chunk. Underneath the map it's written wich symbol is wich faction. A ~Safezone is a yellow "+", and a ~Warzone is a red "+". ~Wilderness is a white "-". You are symbolised as a white "+" on the map. ~Warzones, ~Safezones and ~Wilderness is not noted by name, only by symbol.

How to create a faction.

To create a faction you use the "/f create [faction name]". By doing this you will pay 1000V from your bank account. So it costs 1000V to create a faction. You can give your faction any name you want if. Offensive/Profain names are prohibited, and my result in a ban. If another faction already has the name you wanted you should pick a different one to since two factions can't have the same name. As faction owner you will have "**" standing before your name. Faction moderators will have "*" standing before their name. In ally chat the faction leader is noticed by the "**" before his/her faction name. This is the same for faction mods but they only have one * before their faction name.

Who should I invite to my Faction?

You should invite people you trust. People that are begging in chat to join a faction are probably not very trusteble so avoid such people. People you know in-real are probably your best choice. If you desperately need recruits and there are only faction beggars available you could always restrict certain areas only to trusted members with the "/f owner [name]" command. This command allowes only the people that are on the list to interact with blocks. (The faction owner and faction moderators always have access to restricted areas even if they are not on the list though). You can give your faction members titles with the "/f title [title]" command. Also faction moderators have the power to use this command. The title can only be seen in the faction chat or if you do "/f show [your faction name]".

How do I protect my land?

Every member in your faction has a certain amount of power. The maximum power a player can have is 10. The minimal power a player can have is -10. When you die you lose power. Warzones will not decrease your power. Power slowely regenerates back the longer you stay alive and logged in. If you have more claimed land than power people can claim your land untill it has as much land as power. For example: The faction Herp has 15 land and 13 power, the faction Derp can claim 2 land of them then. Also every day you're inactive you lose 1 power, if you haven't logged in for 7 days you will be automaticly kicked from your faction. You can only claim land of an other faction if you are enemies. You can also claim land within your faction's claimed land with the command "/f owner [name]". Only the people that are on the owner list of that chunk (= 16x16 blocks) can break or place blocks, open chests, furnaces and dispensers. The faction owner and the faction mod(s) can always place and destroy blocks, open chests, furnaces and dispenser even if they are not on the owner list. Only the faction owner can claim owned land and add and remove people from it. There can be multiple people on one list. To remove the ownership for someone you typ "/f owner [name]" again. To protect your base from any other TNT attacks, cover your walls in a layer of obsidian, that will do the trick. Making your base also makes your base TNT proof. From the outside at least.The block that is the second best at being a TNT shield would be endstone. This can only be gained by going to the End. You can get to the End by going trough a End portal, that you can find in strongholds. To prevent people from entering your base you should avoid windows of glass that are 2 blocks heigh. People can stick a boat in them and glitch themselves in. It's also recommended to make your walls at least 2 blocks thick. To prevent anyone to get in through your doors you should cover them up with dirt (or an other block but dirt is the easiest to come by and to destroy).

How to keep your faction running.

Be active. As a faction leader you should encourage your members to do stuff like building, mining, fishing, or raiding. Because if you have a very boring faction people will leave. If people leave you will lose power. So keep things interesting. In your absence you should have someone who can keep an eye on the faction. Faction mods can also claim land, recruit new members and if neccesary, kick people from the faction. To make someone a faction moderator you use the "/f mod [name]". If you don't want to be a faction owner anymore or think that someone else is better to run a faction you can also pass the leadership of your faction on to someone else with the "/f owner [name]" command. Only the faction owner can use this command. Since you need money to claim land your faction must have a way to get money. You can earn money by selling things to shops or other players. You can make large farms to farm melons, pumpkins, wheat or sugercanes. You can also earn money by doing quests. To get a quest you must go to a NPC. You can scroll through their different quests by left clicking them. To choose a quest you have to right click them. If you don't want to farm or do quests, you could always attack other players to steal their stuff. But you could expect to get raided then so I recommend to play it safe untill you have descent defenses. If you have gained alot of money by farming, stealing or trading you can effort nice armor and tools, or make your base prettier by decorating it with expensive blocks. Or buy the neccesary things to start a war with an other faction to get some action. You can deposit the money you earned to the faction's bank to make your faction richer.

How to get allies.

Allies can be very important during faction wars or trading. Since allies can't harm you during PVP you don't have to fear that you accidentally kill your friend in combat. You can hurt your allies in the ~Warzone though. You can move out with allies to attack other factions since you are probably stronger together. Also you could combine your base with an other faction so in your absence, they can keep an eye out for people that want to steal your items. To get allies you must be noticed first. So be active and chit chat with people. (by being noticed I don't mean to do things like capsing or spamming because that will make people think negative about you). Just be nice to people and trade with them. If you trust them and they trust you, you could send an invite to be allies. To send an alliance invite use the command "/f ally [faction name, or player name]". This will cost $50 from your faction's bank balance. There is a special channel for faction allies. This means that if you typ in ally chat only your allies can read it. To talk in the faction alliance chat use the command "/f c a". To talk in the faction chat, so only your fellow faction members can read it use "/f c f". And to talk in public chat, so everyone who's online can read it use "/f c p". The ally chat is pink, the faction chat is blue and the public chat is gray. If you don't want to be allies with a faction anymore you can always neutral them with "/f neutral [faction name, player name]". The other faction can not decline that.

So "a" stands for ally, "f" stands for faction, and "p" stands for public.

How to get enemies.

Well it's much easier to get enemies than allies. Because if you send an ally invite, the people that you send it to can decline it. But if you enemy a faction they can't decline. To enemy a faction use this command: "/f enemy [faction name]". You can only claim the land of your enemies if their power is lower than their amount of claimed land. To decrease their power you have to kill them. If you have claimed their land you can steal or grief the stuff in it. If you don't want to be enemies anymore do "/f neutral [faction name]". If you were the one that enemied the faction it will automaticly go to neutral, but if you were enemied by an other faction and you send the request to be neutral they have to accept it first.

How to raid an other faction, and what to do when you are raided.

Be armed at all times and have your eyes open. If you are being attacked you should try to kill the invaders or secure your stuff. People that have the Picklock skill can open chests even if they are on your claimed land. But if you cover your chests with dirt that problem is quickly solved. (Cover your chests with 2 blocks instead of 1 to assure that they won't succeed in picklocking your chests). If you are being attacked in your own base you have the home field advantage. You deal a fair amount of damage on your own land, and the power of the attacks your enemies make you on you will also decrease with quite alot. So try to engage them within the boundaries of your own claimed land since you won't have any advantages in battle in the ~Wilderness. People that are in your territory can't teleport to their faction home or to /spawn. So locking them in by sealing off all exits is a good way to make them your prisoners, or cornering them. If you are the one attacking an other faction you should be completely armored while wielding your best weapons. Because in their territory your enemies have the home field advantage. If your goal is to steal their stuff you should be sneaky and try to avoid combat to stay unnoticed. If your goal is to take over their land you should come with a group and invade their base and kill them as many times that is neccesary to claim their land. It's recommended to find out were their faction home is because when you claim that they won't be able to teleport directly back to their base. But if they still have anough power left to maintain their other land you should kill them first until they can't do that anymore. Then when you claimed their base you can collect the loot and keep someone on guard in case your enemies return... with a bigger group. But before you can kill anymore or steal something you have to get into their base first. You can use boats, or fire TNT trough their walls with a TNT cannon. Here's a link on how to make a TNT cannon. (It's A way, not THE way). [Youtube Video] TNT can't detonate on the claimed land of a faction if no one in that faction is online. You can also blast TNT into the enemy faction with the skill Fus Ro Dah from the Dovakiin class. Since I'm not really familiar with raiding here's a link to jdyoungs guide to get to know more about how to get into bases: [A Small Treatise on the Art of Access Raiding]

How to keep your loot safe.

When you have gained alot of valuables from a raid or by mining and trading it's important to keep it safe for those who would want to steal it. To prevent people from blowing up your chests I'd recomment making an obsidian vault. Placing your chests in water would also prevent them from blowing up. Some people are able to use the skill Picklock, that allowes them to look in chests even if those are on an other faction's territory. So to prevent people from doing so cover your chests with a solid block like dirt. If you are raiding someone to take their stuff, try to claim the chest rooms first. That way you could have the most loot. Now lets get this going no whining you know the rules now. Go save me up some loot! :D